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Rupee and Barta can be fought by the party any time after the party completes the [[Temple of Pyrynn]]. Both are red element enemies.
 
Rupee and Barta can be fought by the party any time after the party completes the [[Temple of Pyrynn]]. Both are red element enemies.
 
===Rupee===
 
===Rupee===
Rupee's attack options include the magic spells [[Increm]], [[Pyrum]], [[Sacri]], [[Drilnos]], [[Panika]] (although he will only use Sacri on Barta). If Barta is active in battle, Rupee can also use the Super Move Berserk Rupee, where he launches Barta head first into a single target for massive damage, often a one hit ko, especially if he casted Increm on himself. However, he will only use it after taking a certain amount of damage, so avoid attacking him if you want to prevent him from using this Super Move. It is recommended that you focus your attacks on Barta and maintain a constant usage of Delta Shield until they both go down.
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Rupee's attack options include the magic spells [[Increm]], [[Pyrum]], [[Sacres]], [[Sacrulen]], [[Drilnos]], [[Panika]] (although he will only use Sacres and Sacrulen on Barta). If Barta is active in battle, Rupee can also use the Super Move Berserk Rupee, where he launches Barta head first into a single target for massive damage, often a one hit ko, especially if he casted Increm on himself. However, he will only use it after taking a certain amount of damage, so avoid attacking him if you want to prevent him from using this Super Move. It is recommended that you focus your attacks on Barta and maintain a constant usage of Delta Shield until they both go down.
   
 
Rupee's moveset:
 
Rupee's moveset:
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===Barta===
 
===Barta===
Barta's attack options include a physical attack and the Super Moves Legendary Punch (which is often, but not always, used after Legendary Charge) and Legendary Fire (which has a chance of inflicting fatigue). If Rupee is active in battle, he will sometimes use a [[Sacri|Sacri crystal]] on him (but like Rupee, he will never use them on himself). Until Barta goes down he will continue to heal Rupee with said crystals; thus it is highly recommended that you tackle Barta first before dealing with Rupee.
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Barta's attack options include a physical attack and the Super Moves Legendary Punch (which is often, but not always, used after Legendary Charge) and Legendary Fire (which has a chance of inflicting fatigue). If Rupee is active in battle, he will sometimes use a [[Sacri|Sacri crystal]] on him (but like Rupee, he will never use them on himself). Until Barta goes down he will continue to heal Rupee with said crystals; thus it is highly recommended that you tackle Barta first before dealing with Rupee.
   
 
Barta's moveset in bullet form
 
Barta's moveset in bullet form
 
* '''Attack'''
 
* '''Attack'''
* '''Legendary Charge / Legendary Punch''' -- an attack combo that does severe damage to the party member with the greatest amount of HP
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* '''Legendary Charge / Legendary Punch''' -- an attack combo that does severe damage to the party member with the greatest amount of HP
 
* '''Legendary Fire''' -- a single targetting attack that does decent damage and can cause Fatigue
 
* '''Legendary Fire''' -- a single targetting attack that does decent damage and can cause Fatigue
 
* '''Sacri Crystal''' -- a non-attacking move that restores 500 HP to Rupee
 
* '''Sacri Crystal''' -- a non-attacking move that restores 500 HP to Rupee
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