Spirit Charge (怒! Do!) is the second Super Move that Drachma learns. It uses 2 Moonberries to learn, but does not cost any SP to execute.
Information[]
Using this technique Drachma generates double the SP charge he would render if he were to focus normally (if Drachma generates 3 SP using the focus comand using this ability would generate 6 SP.) Also, Drachma will take a defensive stance for the duration of that turn.
Spirit Charge will fail to generate any SP if Drachma is afflicted with fatigue.
Anaylsis[]
Because Drachma can take a lot more damage than any other party member, this technique is useful for building up a major reserve of SP while the rest of the party members use shielding techniques. It is ideal to use if the player needs to finish off a difficult opponent quickly, while your other characters are busy.
Super Moves | |
---|---|
Vyse | |
Cutlass Fury • Counterstrike • Rain of Swords • Skull Shield • Pirates' Wrath | |
Aika | |
Alpha Storm • Delta Shield • Lambda Burst • Epsilon Mirror • Omega Psyclone | |
Fina | |
Lunar Blessing • Lunar Glyph • Lunar Cleansing • Lunar Winds • Lunar Light | |
Drachma | |
Tackle • Spirit Charge • Hand of Fate | |
Gilder | |
Gunslinger • Aura of Denial • The Claudia | |
Enrique | |
Royal Blade • Justice Shield • The Judgement | |
Crew | |
Prophecy • Blue Rogues |